Tag overview for: 'gamedev'

Entries on this site with 'gamedev'

  • Cool 2D lines with openGL
    I wanted to use openGL lines for lasers.But how to make bigger lasers? How to make cool looking lasers? One way is to call glLineWidth() and make the line thicker. But the
  • My First LD is over
    I wrote a more detailed post at the ludum dare-site:www.ludumdare.com/compo/2010/08/23/summary-my-first-ld/ Here are the download-locations for the windows-version
  • Screen Repulsion Map
    This is the goal:Have a big amount of spaceship flying around the player and avoid collision with the player, flying projectiles and other spaceships. They should fly in a
  • Flowfield Pathfinding in SupCom 2
    Not only is Chris Taylor making a funny videoblog for their next project, he also shows some technique for a better pathfinding in Supreme Commander 2: Great pathfinding.
  • Safe online Gaming?!
    There are some rules on how to handle passwords etc.But what can you do, when there is no encrypted communication and you need to verify a password? For example: Game star
  • Interesting and funny thoughts!
    Carnegie Mellon professor and ex-imagineer Jesse Schell lays out a vision of the future in which our lives become, essentially, one big RPG.Read more: g4tv.com/thef
  • 'Hello World' using the SP-Framework
    I made a simple Hello World example with our SP-Framework to demonstrate the text rendering and to give some hints about the structure of the framework. I will add more de
  • Links for Video Game Professionals
    Have a look at this interesting list: fantopro.com

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